Roblox has been around for a long time. The online game platform first launched in 2006 — just two years after vanilla World of Warcraft hit (the first time) and three years after Second Life, a ...
Because of that timing issue, Roblox’s income statement is a sea of red. In the third quarter, the company lost $256 million on $1.4 billion of revenue, a per share loss of 37 cents. More important ...
Roblox reported a 51% year-over-year increase in bookings in its second quarter 2025, suggesting heightened user engagement and monetization effectiveness. Since its first quarter 2025 earnings report ...
Roblox has recently reported a moderation in the growth trends from COVID-19 lockdowns. The business growing at a 20% clip in 2022 would be impressive on top of the tough comps, but the growth rate ...
When I spoke to Roblox in 2020, the company was in the midst of rebuilding its entire underlying infrastructure. It had been running into issues with downtime due to insufficient resources to meet ...
Growth stocks have been getting hammered over the past month, and this trend has continued into earnings season. Even companies that beat analyst expectations have been hit, largely due to forecasts ...
It’s no secret that Roblox -- a metaverse gaming platform that allows players to jump between worlds, collect digital wearables and socialize with hundreds of millions of peers across the globe -- is ...
The past two years have been eventful for Roblox, but the company has characteristics that point to an even better future. While much of the investor attention has been focused on Roblox's short-term ...
Roblox has been around for a long time. The online game platform first launched in 2006 — just two years after vanilla World of Warcraft hit (the first time) and three years after Second Life, a ...
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